Struct iota_types::transaction::InputObjects
source · pub struct InputObjects { /* private fields */ }
Implementations§
source§impl InputObjects
impl InputObjects
pub fn new(objects: Vec<ObjectReadResult>) -> Self
pub fn len(&self) -> usize
pub fn is_empty(&self) -> bool
pub fn contains_deleted_objects(&self) -> bool
pub fn get_cancelled_objects(&self) -> Option<(Vec<ObjectID>, SequenceNumber)>
pub fn filter_owned_objects(&self) -> Vec<ObjectRef>
pub fn transaction_dependencies(&self) -> BTreeSet<TransactionDigest>
pub fn mutable_inputs(&self) -> BTreeMap<ObjectID, (VersionDigest, Owner)>
sourcepub fn lamport_timestamp(
&self,
receiving_objects: &[ObjectRef],
) -> SequenceNumber
pub fn lamport_timestamp( &self, receiving_objects: &[ObjectRef], ) -> SequenceNumber
The version to set on objects created by the computation that self
is
input to. Guaranteed to be strictly greater than the versions of all
input objects and objects received in the transaction.
pub fn object_kinds(&self) -> impl Iterator<Item = &InputObjectKind>
pub fn into_object_map(self) -> BTreeMap<ObjectID, Object>
pub fn push(&mut self, object: ObjectReadResult)
pub fn iter(&self) -> impl Iterator<Item = &ObjectReadResult>
pub fn iter_objects(&self) -> impl Iterator<Item = &Object>
Trait Implementations§
source§impl Clone for InputObjects
impl Clone for InputObjects
source§fn clone(&self) -> InputObjects
fn clone(&self) -> InputObjects
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl From<Vec<ObjectReadResult>> for InputObjects
impl From<Vec<ObjectReadResult>> for InputObjects
source§fn from(objects: Vec<ObjectReadResult>) -> Self
fn from(objects: Vec<ObjectReadResult>) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for InputObjects
impl RefUnwindSafe for InputObjects
impl Send for InputObjects
impl Sync for InputObjects
impl Unpin for InputObjects
impl UnwindSafe for InputObjects
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